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“Gamers will proceed to benefit from the SWTOR they know and love,” McKay wrote. “There are additionally thrilling new options deliberate that the workforce isn’t fairly prepared to speak about but, however suffice it to say that gamers can count on enhancements and new content material into the long run.”
SWTOR’s studio transfer was lengthy rumored. Earlier this month, IGN reported that EA and Broadsword signed a letter of intent indicating that SWTOR would certainly be altering builders. In an announcement to IGN, EA wrote:
“We’re evaluating how we give the sport and the workforce the perfect alternative to develop and evolve, which incorporates conversations with Broadsword, a boutique studio that focuses on delivering on-line, community-driven experiences. Our purpose is to do what’s greatest for the sport and its gamers.”
Along with that assertion, McKay posted on the SWTOR boards reassuring gamers that the sport would nonetheless be actively supported. “All future content material updates are additionally transferring ahead as deliberate.”
Below McKay’s publish, some followers expressed dismay, fearing that the transfer would imply SWTOR, which was launched again in 2011, would enter what they referred to as “upkeep mode,” whereby the sport would solely obtain minor updates simply to maintain the sport operating and not obtain huge content material additions.
SWTOR govt producer Keith Kanneg addressed these fears in his personal assertion on BioWare’s weblog, reminding followers of the sport’s most up-to-date updates and that every one present plans for SWTOR updates would nonetheless proceed.
“We’re all enthusiastic about the way forward for this very particular recreation,” Kanneg wrote. “We stay up for seeing that imaginative and prescient turn into actuality alongside all our gamers and followers.”
This transition seemingly comes with layoffs, as McKay said that whereas some SWTOR builders would transfer to Broadsword to proceed engaged on the sport, different roles wouldn’t be moved.
“That is the toughest a part of this transition, and these selections weren’t made evenly,” McKay wrote. “We’re after all doing all the things we are able to to assist the affected workforce members, who’ve a possibility to search out new roles inside EA.”
McKay concluded his assertion by saying that this transfer would enable BioWare to refocus their efforts on growing the newest installment in each the Dragon Age and Mass Impact collection, two of BioWare’s most celebrated franchises.
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